Dorn Lumsküller

Rebel Technician (Chief Engineer)

Description:
Bio:

(As at Episode 1 – Dragon Squadron)

Template: Kaldra Technician
DEXTERITY 2D+1
Blaster 3D+2, Brawling Parry 3D+2, Dodge 4D+1
KNOWLEDGE 2D
Planetary Systems 3D+2, Value: Starships 3D
MECHANICAL3D+1
Starfighter Piloting 3D+2, Starship Gunnery 5D
PERCEPTION 2D+1
Gambling 3D+1
STRENGTH 3D
Brawling 4D+1, Lifting 3D+2, Stamina 3D+1
TECHNICAL 5D
Security 5D+1, Space Transport Repair 5D+1, Starfighter Repair 6D, (A) Starfighter Engineering 2D
Special Abilities:
Starship Design: The Kaldra have been known throughout small parts of the Empire as great technical designers. When a Kaldra attempts to modify or repair any technical system or device, all difficulties are reduced by 1 level. Also, when a Kaldra rolls Heroic (unmodified by Force Points, Character Points, etc), the system or device may be bettered by +1 pip of damage, effect etc without incurring jury-rigged modifiers.
Sight: All Kaldra have the ability to see into the infra-red spectrum. When in sight obscuring circumstances, Kaldra suffer no Perception penalties.

Force Points: 3
Character Points: 8
Move:10
Equipment: BlasTech DL-18 (4D), Blast Vest (STR +1 energy; +1D physical), Starship Tool Kit (+1D to all repair rolls involving Starships), Hip flask filled with Lum, 3 rolls of duct tape, Hydro-spanner (family heirloom), 130 credits and his faithful companion DV-S1.
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(As at Episode 4 – Dragon Squadron)

Starship Gunnery 6D
Hide 3D, Sneak 4D
(A) Starfighter Engineering 2D+2
Force Points: 3
Character Points: 10

Dorn Lumsküller

STAR WARS: The Moon Swing Chronicles IanHoulihan