Jodo Kast

Bounty Hunter


When the pirate Quist betrayed the location of Adar Tallon, a hero of the Galactic Republic thought dead, revealing him to be living on Tatooine, Captain Parlan of the Imperial-class Star Destroyer Relentless hired Kast and his team—including Trodd and Zardra—to go to Tatooine and capture the man alive. Kast, wanting to earn the reputation that he felt was rightfully his, accepted. Parlan planned two other forms of insurance: he placed Quist in the camp of Tallon as a backup in case Kast failed, and issued a bounty across the Arkanis sector on Tallon, bringing dozens of hunters to the planet. Before leaving the Relentless, Kast helped deal with a Rebel agent, Dana, who had been aboard working undercover. As the Star Destroyer was docked at Kwenn Space Station undergoing repairs, Dana attempted to rendezvous with a group of Rebels, and Kast shot her in the neck with a Sennari poison-tipped dart. When the Rebels arrived, they ran into Kast, two bounty hunters, and Lieutenant Voor of the Relentless standing over her body in the airlock of the Relentless. While the others did battle, Kast slipped back into the ship.

Kast had arrived on Tatooine soon after, when he told the hunter Spurch Goa that Jabba had given the Zardra bounty to Gorm the Dissolver. Kast and his fellow hunters had been given accommodations by Jabba in his Mos Eisley townhouse, where Jabba could keep watch over the bounty hunter. Kast’s plan was to locate all those who had information on Tallon, extract it from them, then kill them to keep them from warning the man; the first victim of this plan was the Lepi shopkeeper Heff. Wanting to keep the less competent bounty hunters in line, Kast sent Trodd to sign up the others to accompany him on a journey into the Jundland Wastes to find Tallon.

Kardue’sai’Malloc, a Devaronian known to the locals as “Labria,” informed Kast that the Ithorian crime lord Slag Flats was seeking Tallon herself. Kast killed Flats with another dart, then left behind a squad of bounty hunters to deal with any of her associates and a datapad threatening the local Old Arno, who knew Tallon’s location. Arno had vanished, though, and when Kast learned that a group of Rebels—the same ones he had encountered on Kwenn Station—had intended to meet with Flats and Arno, and were themselves looking for Tallon, he decided to eliminate them. Malloc, claiming to have arranged a meeting with Arno, drew them into an ambush at a local cantina. Kast’s hunters fell upon them, their orders to kill, and Kast himself arrived in the middle of the fighting to fire a poison dart at the group, then fled.

The next day, Kast and his hunters set off into the Wastes after Tallon. They came to the town of Oasis, a sanctuary of the Dim-U religious order, but upon receiving no answers to their questions became angry and were sent on their way. Kast later sent Zardra to attack the village until she got answers, but the Rebel group drove them off. Quist, concerned about the Rebels’ intrusion on his plans, at last betrayed Tallon to Kast. The bounty hunter and his group came to Fort Tusken and burst in on Tallon while he was meeting with the Rebels. Kast paralyzed Tallon’s mercenaries Vytor Shrike and Jungen with his darts and the fight began. But the Rebels were ultimately victorious, and Kast fled but not before gaining brutal injuries at the hands of Gan Ja-Ru. His humiliation in the Tallon hunt would become well-documented.

Kast has since sworn to eliminate Gan Jan-Ru and the rebels who thwarted his bounty on Tatooine, and continues to be a thorn in the side of Thermal Force.

“The name’s Kast. Jodo Kast”.

Type: Bounty Hunter
Armour Weapons 7D+2, Blaster 8D+1, Dodge 6D+2, Melee Combat 5D+2
Alien Species 5D+2, Business 5D, Intimidation 7D, Streetwise 7D+2, Survival 4D
Astrogation 5D, Jet Pack Operation 4D+2, Repulsorlift Operation 4D, Sensors 3D+2, Space Transports 5D, Starship Gunnery 4D+2, Starship Shields 4D
Bargain 6D, Investigation 7D, Persuasion 6D, Search 6D, Sneak 5D, Value 4D+2
Brawling 5D, Stamina 5D+1, Lifting 5D
Armour Repair 6D, Blaster Repair 5D, Computer Programming/Repair 4D+2, Demolition 5D, First Aid 3D, Security 6D+1, Space Transport Repair 5D+1
Force Points: 4
Character Points: 17
Dark Side Points: 4
Move: 10
Equipment: Modified Mandolorian battle armour (see below), BlasTech A-280 Blaster Rifle (4-40/120/300, 5D+2), Sawn-off modified Light Repeating Blaster (see below), Blaster Pistol (4D), Rocket Darts (poison or stun toxin coated, variable damage), 2 Thermal Detonators, IPKC Bounty Hunter Licence, comlink, datapad, net, syntherope, modified Firespray “The Wolf”, 1000 credits
Kast’s Battle Armour
Model: Modified Mandolorian Battle Armour
Type: Modified Personal Battle Armour
Cost: Not for sale
Availability: Unique
Game Effect: Essentially a smaller, less elaborately modified version of the armour worn by Boba Fett, Kast’s Battle armour has the following capabilities:
Basic Suit: +2D Strength for physical attacks, +1D for energy attacks. Covers head, torso and upper arms. No Dexterity Penalties.
Rocket Dart Launcher: 60 damage; Range 3-5/10/25; Kast also uses poison tipped darts as his weapon of choice which causes 5D damage per round.
Wrist Lasers: 5D damage; Ranges (3-5/20/35); Uses armour weapons skill
Flame Projector: 5D damage, uses armour weapons skill, creates cone 1 meter wide, variable 1-5 meter long.
Sensor Pod: +2D Search
Infrared/Motion Sensor: Integrated sensor adds +1D to Perception in darkness or with moving objects, forward and to both sides.
Macrobinoculars: Add +2D to Perception or search for objects 100-300 meters away. Scomp linked into blaster rifle, reduces range two levels (eg Long range becomes short range)
Broad Band Antenna: Can intercept and decode most communications made on standard frequencies.

Kast’s Modified Light Repeater
Model: Modified BlasTech T-21
Type: Modified Light Repeating Blaster
Cost: Not for sale
Availability: Unique
Fire Control: 1D+2
Range: 3-50/120/300
Damage: 7D
Game Effect: Kast’s blaster is a sawn-off light repeating blaster (about the length of a blaster rifle). It has a 3-barrelled weapon of destruction that can launch 900 rounds per second. The barrels are arranged in a triangular fashion and the weapon can be set to fully-automatic or semi-automatic modes. In the semi automatic mode, a single blast is discharged from the top most barrel each time the trigger is pulled. This allows for more controlled sniping techniques, however in this mode he does not gain the benefit of fire control. The repeater is also fitted with a bio-encoder, so should anyone attempt to remove the weapon from his person, it will explode with the radius of a grenade by with @d extra damage at each range.

Jodo Kast

STAR WARS: The Moon Swing Chronicles IanHoulihan